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Are the playtime hours generated by everyone, or by a dedicated minority?
Games are mapped across Engagement Depth (how long players play) and Engagement Uniformity (how evenly they spread across the player base).
Bubble size and labels reflect revenue — secondary signal only. These quadrants categorize player behavior patterns, not quality or commercial success.
Visited
Attracts attention but does not generate long-term engagement.
Consumed
Short experience consumed similarly by most. Typical of Walking Sims or Narrative games.
Core Audience
Hardcore players skew the engagement. A dedicated minority drives the hours.
Devoted Audience
High engagement shared broadly across the player base. These games resonate widely.